New Vegas Jip Companion
- For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled 'whos the best companion in the game?'
- Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It is the fourth major installment in the Fallout series (sixth overall).
Popular documents for Fallout: New VegasNameTypeSizeDateTotal7 daysmód1.6 MB5/13/20168.6K82mod108.1 KB8.6K63mod205 MB5/13/20169.3K40mod145.2 MB2/21/20169.3K37mod325.6 KB5/18/20146.8K37mod1.5 MB3/11/201819.2K36mod3272.4 MB3/30/201423.2K36mod7758.7 MB8/25/20191.3K36mod3.5 KB3/19/20182.4K33mod271.3 KB8/22/20193K29mod2.5 MB1/14/20168K27mod382.8 KB9/17/20162.7K25mod309 MB1/14/20164.9K23mod257.8 MB3/31/201412.6K23mod1.9 MB3/31/201410.6K23mod158.3 MB5/28/201714.5K20.
What would be awesome is a system for giving multiple companions simple commands like stop when nearing a trap or minefield. Something like AFT for Skyrim would be ideal. /quote If you press and hold the confirm button in JIP Command, it'll give the order to everyone. May 16, 2016 Fallout: New Vegas General Discussions Topic Details. Cerberus Shepard. May 16, 2016 @ 4:44am JIP Companions Command and Control while i do have a post on the above mentioned web page just wondering in any one here has experience with this mod as it will not work for the 'willow' companion mod.i have told her to wait somewhere and then.
. A companion delivered to his house marker will today rest (sandbox) at the place. Moreover, he will no longer be automatically taken out from the Friends Club (you can continually remove him personally, via the Friend Settings Screen). Restoring taken out friends (via the 'Interface' sub-ménu in MCM) wiIl today instantly re-add thém to the Companions Bar, irrespective of their present place and how considerably they are from the participant. The stats cell now furthermore shows the companion'beds current area and rate of encumbrance. Several adjustments to Loot/Pickpocket order and to force-recruited companions.
Edition 2.10. New: 'Partner Settings Panel'. Accessed by keeping the choice handle (mouse steering wheel by default) for one second when choosing a companion. For complete details, observe description tab/readme.'
All Companions Are Necessary' had been taken out as a global option. Rather, it is today toggled on/óff for each cómpanion, independently, via the Companion Settings Board.Set/send to home marker, see stats, eliminate from companions club/dismiss force-hiréd companion - all had been incorporated in the Partner Settings Panel (right-SHIFT and BACKSPACE are usually no more time used).New (and hopefully less pushchair) execution of 'Infinite Partner Ammo'.When in choice mode, the companion presently chosen will now be highlighted (orange flash). This should create it easier to identify him and his area from afar. It is definitely also really helpful when having two or more companions with identical brands and pictures, with no method to inform them apart. This choice can be handicapped from the MCM screen. Edition 1.86.
Greatly improved assistance for RobCo Certified followers. All the commands should now work properly. Wendy Gilbert's character is definitely no longer removed from the buddies pub when making use of her passive options. Unlimited companions repair is right now integrated in the mód, and can become turned on/off fróm in-game, át any period. Infinite wait period: Enabling this choice will avoid vanilla companions from instantly being fired and returning home after they have got waited for 7 consecutive days.
Edition 1.46. It will be now feasible to 'get rid of' companions from the avatars bar, so that they are usually no more time displayed or can become chosen. This is certainly helpful when having even more than ten companions and wanting to make space for others (hence allowing to select which ten buddies are managed by the mód), or when getting companions that perform not have got a working companion wheel (and, consequently, cannot end up being controlled by the mod) and are usually only cluttering the avatars pub. This option can end up being reversed by choosing 'Restore Hidden Companions' in the handle panel.Added avatars for Miria, Pitbull Pet Companions and Sarah Conner. Version 1.17b.
AbstractThis mod will be made to revolutionize the method companions are managed and interacted with, getting new elements of team-work and strategies, with the intention of producing the video game look and feel even more like a correct role-playing sport than an action-shooter.Making use of a HUD user interface, buddies can now be provided any companion-wheel command word (mainly because properly as a handful of new instructions), all distantly, in real-time, without getting to approach them and start dialogue. Effectively, this renders the companion-wheel outdated.Similar to classic role-playing games, each companion will have got its personal avatar displayed on the HUD (notice images area), with a wellness pub, and an indicator of its present activity (adhering to/guarding/relaxing/in fight etc.).ANY cómpanion, both vanilla ánd non-vanilla, shouId become fully-supported by this mod.
Companions who have got a functioning companion steering wheel, or are based on either thé or companion systems, will be automatically included/removed as handled buddies when joining/leaving the celebration.This mod furthermore includes a powerful tool which enables you to forcé-recruit and control ANY NPC/creature in the video game (like enemies). This will become described in more details below. Crucial FeaturesALL vanilla companion-wheel commands. These include:. Wait Here/Follow Me. Remain Close up/Keep Length.
Use Melee/Ranged Tool. Become Passive/Aggressive.
Share Products (open companion'h stock). Make use of a Stimpak (replaced by 'Make use of Help Item(s)'; find below). Begin ConversationNew, extremely useful commands:. Strike Target - The companion will focus on assaulting a single focus on (chosen by the participant), using either a meIee or a rangéd tool, and staying concealed if the participant is in sneak setting. Hack Terminal/Pick Locking mechanism/Disarm Trap or Mine - The companion will carry out any of these activities on a target (chosen by the participant). Success chance can be driven by a skill-check (centered on the required skill and the companion's level) vs. Task difficulty-level.
Take note that a companion is not needed to end up being adept in the relevant skill in purchase to create an attempt, but his success possibility will end up being considerably lower. Heal/Repair - The companion will treat the accidents of a living focus on, or repair a robotic target.
The therapy includes reestablishing health, limb condition, curing toxin and getting round knocked-down buddies - each needs the companion to carry the suitable chems/components in his inventory. For living goals, Stimpaks, Super-Stimpaks, Physician's Hand bags, Antivenoms (and RádAways on the participant's personality) can be utilized; For robots, the following misc items can end up being used, for fixing both wellness and hands or legs: Wonderglue, duct video tape, conductor, discarded metal and discard consumer electronics (each item restores a different amount, with Wonderglue getting the least and discard electronics getting the many effective).
The companion'beds skill and level are utilized when determining the effectiveness of the therapy (i.age. How very much wellness/limb problem is refurbished). Medication skill is utilized when healing living goals, otherwise Fix skill is definitely used. Notice that when no target is chosen, the companion will attempt to treat the participant's character, instead.
Loot/Pickpocket - Thé companion will éither loot an product (of any type) or a box, or pickpocket a target NPC (in both situations, chosen by the participant). As with Hack/Pick/Disarm, success chance is usually based on the companion't skill (Sneak), and is furthermore modulated by many other parameters (such as the atmosphere and alertness of nearby NPCs).
Looted items will end up being found in the companion'beds inventory. Aside from the apparent benefit of getting capable to make use of however another companion ability, another benefit is definitely that no karma/popularity loss can be experienced when taking/pickpocketing, supplied the companion had been able to full the task without being discovered. If caught, however, the typical negative results will utilize (though any thieved items will not end up being confiscated). Make use of Crafting Place - The companion will make use of a workbench, a reloading counter, or a campfire to create products. This will open the suitable recipe menus, based on which composing station has been targeted.
New Vegas Jip Plugin
The companion't abilities will become used (instead of the player's) to figure out which items can become designed. The companion will also receive a temporary skill boost, equal to his degree. All the substances required for composing the products must end up being transported by the cómpanion, in his supply. Shift To and Stand Safeguard - The companion will move to where the crosshair can be directed at and remain there on guard, assaulting any enemy who arrives near, and staying concealed if the player is in sneak setting. Use Help Product(s) - An enhanced, even more 'intelligent' version of the companion wheel's 'Make use of Stimpak' choice.
Best Companion New Vegas
Stimpaks, Super-Stimpacks, Doctor's Hand bags or Antivenoms - ány of these cán end up being utilized by a companion when provided this control. Just those products which are usually required to treat his current accidents (if any) will be utilized, to avoid waste. If the companion can be within 10 foot of the player, the participant's Medicine skill will end up being utilized to figure out the usefulness of the healing product (unless the companion offers a increased ability). If the companion is usually farther than 10 ft, he will require to bring the necessary products in his supply. Note that non-human companions cannot heal themseIves, and must as a result be really near to the player when making use of this choice. Relax - The companion will go into 'sandbox' mode, communicating with nonproductive markers, furnishings, food, drink and some other NPCs in his area.
Cancel Control - Cease doing any of the above.Force-recruit NPC/creature - This effective tool allows you to drive NPCs/creatures into joining your party and become fully-functional buddies. 'Compelled' buddies will adhere to any command given to them viá the CCC command interface. Creatures will also possess a portrait in the companion bar. ANY NPC/animal in the game can be force-recruited (like opponents).
Force-recruiting an NPC/monster will override its normal AI behavior/routine.