Lothern Sea Guard Total War

 

Medieval II: Total War: MODs Broken Crescent 1.05 Broken Crescent 2.02 Stainless Steel 5.1b Stainless Steel 6.1 Deus Lo Vult 5.7 Deus Lo Vult 6.0 HTF: Eagle of the Elbe 05 The Long Road 2.0 Lands to Conquer Gold DarthMod 1.4D: The Last Episode Das Heilige Romische Reich 06 Third Age 1.3 Third Age 1.4 Third Age 2.1 Third Age 3.1. Lothern Sea Guard is a High Elves missile infantry unit in Total War: Warhammer II. Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. Mar 07, 2018  - barracks no longer recruit lothern sea guard and also level 3 barrack has been given effects suitable to spearmen and archer units. Garrisons apart from lothern no longer have the sea guard amongst them! To help balance this ive created a unit similiar to the 'gate guard' which is only used for garrisons and not ordinary recruitment.

Upgrade 8/03/2018: Thanks to another moddér 'WuTaNiSt' who recommended some changes, this mod is now even more compatible with various other mods including new unit mods! Barrack degree 3 provides been delivered back again and ive added results to it (examine out the images)'Eataine will not subject a resident militia as all the additional provinces do, instead contributing the Lothern Ocean Guard to the Phoenix arizona Ruler's armies.

Total War Warhammer 2 Lothern Sea Guard

Unlike the normal garnishment, they are not just called up in instances of need, but remain at hands at all instances. The riches of our people are excellent, and the legends greater nevertheless, so there is certainly never ever any shortage of viIlanous cut-throats whó will stoop tó any depths tó grab their method into our fair capital and plunder our ancestral wealth. Greetings!A instead simple mod nevertheless it introduces a big switch to when enjoying any of the high elf factions. Thé lothern sea guárd are usually a very versatile device, get good at of spear and bend! These products usually form the spine of your past due sport armies.Today with this mod, the one who possesses lothern is the owner of the seaguard! Providing you an advantage in fights and against your high elf competitors!If your not really delighted with my mod using away systems from the currently limited highelf roster attempt out my HigheIf swordsman mod, connected below with some additional awesome mods!

Functions - Recruitable from the vanilla exclusive developing 'Harbour of Lothern'- barracks no longer recruit lothern sea guard and furthermore degree 3 barrack has been given effects appropriate to spearmen and archer units.- Garrisons aside from lothern no longer possess the sea guárd amongst them!Tó help sense of balance this ive produced a device similiar to the 'gate guard' which is only utilized for garrisons and not ordinary recruitment. The 'City Safeguard' have the same stats as the non shielded Lothern Ocean guard and can switch from ribbon and bow to spear, perfect for defending your walls!- Cool dude armies cant recruit Lothern Ocean guard either.

Welcome to!A subreddit for all of those who love the Total War series. Can be there a counter-top to this? I was playing around with Large Elf army comps in Me personally and this appears to become the best structure in the game.Protected missile devices with spears. This indicates that large units like as cavalry that generally close down missile systems can't do that any longer due to spears. Other missile systems aren't efficient owing to sterling silver glasses. They can also more than keep their very own in melee due to having exceptional stats to normal High Elf spearman. Plus they are not as well expensive to discipline (amazing worth for money considering great Great Elf overall economy).

And they require little micromanagement (literally just put together in three outlines and push play).They may not really have got AP variety but that doesn'capital t really issue when there are that several arrows hovering towards the enemy. I handled to beat a late game Commotion collection with them.G.t.I'meters not stating that the device should become taken out or anything like that as Games like this aren'capital t really well balanced that way, as right now there are pros and negatives to all factions.I'meters just searching for any military composition suggestions that could beat this army. I thought probably an all method watcher army but that would need enormous micromanagement to maintain them out of range.Any suggestions?. Erm no, trigger they don't have got a ward save or physical resistance. Phoenix arizona guard and sword professionals will rip them aside in close combat, yeah you can shoot alot but sisters of avelorn possess that AP damage that can be quite powerfulFor car resolve they are counted double (one as spearmen, one as archer). They are usually actually really simple to get rid of and have got slaughtered by increased tiered devices.

Lothern seaguard are usually excellent but they are usually not really the best Large Elf unit considerably from it.Lower complications they are incredible, but you need better units at higher difficulties. Then if you are usually dealing with the doomstacks that take place in very hard or popular it completely nullifies your lothern seaguard. More testing.They reduce against;Steam tanks, (whether backed by a Jade wizard or not) - 160 base shield + ranged assault conditioning them irespective of melee defence, thus decreasing the impact of martial expertise.)Globadiers (both types, but provide large casualties.) - forceful damage doesn'capital t appear to become halted by glasses + 100 armourFlame cannons, (whether backed by 3 ironbreakers or not really. Whether with engineers or not really) - Bypasses glasses and accurate. It didn't assist when some cannons made a decision to take the slayer oath and cost into them in melee.Forsaken - Quick with good spirits and armour. Low MD wasn't a factor against spears.Chaos Armoured Trolls - 110 shield + regeneration + the swiftness to assault from the back.Bestigors - 100 armour + high velocity.

(Stomp against AI as they overlooked the bestial trend speedboost and tried to kite a quicker foe)They win against;Hellstorms (whether supported by Swordmen or not, ranked-up or not) - poor precision against slim linesWarpfire fireplace throwers - reduced shield.Doomwheels - fatigue and split quickly, too dependent on cost. (did kill many of the elves though)Gyros - as well microintensive.Treemen - High profile, so the sea-guard can focus fire.

Was the winner also at a 800 point disadvantagePlayer winsChosen - Difficult but therefore sluggish they can become kited, tired-out, and flanked.Ironbreakers - as over.Edit: Bugman'h rangers earn if used properly despite their bad shield.All checks were performed at around 10,000 at regular.Summary:High armour protects against their assaults, high speed allows flanking, which decreases their MD by 75%(!) against a back charge.

The Lothern Sea Guard can fight as successfully on land as at sea, and are similarly resolute when protecting the wall space and fields of Lothern as they are as when fighting on the deck of a dispatch. These harmful duties require the Sea Guard to preserve a versatile armoury.

The vast majority are usually well-trained in the use of spear, face shield and bend - the much better to mix the finest factors of the spéar and archer régiments of various other cities and realms. Certainly, it is definitely a stage of satisfaction in Lothern that the discipline of their warriors significantly surpasses that of any found elsewhere in Ulthuan. Whén the armies óf Ulthuan go to war, the Ocean Guard enjoy a important component, crewing the several warships and performing as the vánguard for the onset host.